Thursday, April 19, 2007

On INNOVATION STATIONS and "Shade Tree Mechanics"

An Evolutionary Approach to Innovation

by Richard Watson

Can biology teach us anything about innovation? The essence of Darwinism is that progress is created by adaptation to changed conditions. What starts as a random mutation can also spread to become the norm through a process of natural selection.

The same is surely true with innovation. New ideas are mutations created when two or more old ideas combine. For instance, Virgin Atlantic Airways is what happens when you cross an entertainment company with an airline business.

Virgin itself is also a good example of mutation and adaptation. The music retail business was created when a postal strike threatened to shut down the fledgling mail order record company. Virgin Atlantic was the result of an unsolicited approach from outside the company. Virgin Blue (a low-cost airline in Australia) is a similar story.

In my experience, what makes Virgin innovative is a strong sense of self, an ability to experiment, the skill to cross-fertilize ideas, and a willingness to change. The company has largely grown, not through the unfolding of some master plan, but through an accumulation of learning and ideas caused by threats, accidents and luck.

So, if external events and adaptation are the driving forces of biological evolution, is it possible to develop an innovation process that seeks out accidents and mutations?

This is an idea being developed by companies like Brand Genetics in the UK and Dr. Ron Alexander in Australia.

The list of things created by accident is certainly impressive; Aspirin, Band-Aids, Diners Club, DNA finger printing, dynamite, inoculation, Jell-O, Lamborghini, microwave ovens, nylon, penicillin, velcro and Vodafone to name just a few.

However, one of the defining characteristics of business is a preoccupation with orderly process ("If you can't measure it, you can't manage it."). So it's hard to imagine corporate cultures embracing randomness -- or agreeing with John Lennon, who said, "Life is what happens to you when you're busy making other plans."

Accidents are born of experimentation, but the automotive and fashion industries are almost the only industries that publicly experiment with radical mutations. What, for example, is the soft drink industry equivalent of a concept car at the Detroit Motor Show?

Zara, the Spanish clothing retailer, is a classic example of experimentation and adaptation. Store managers send customer feedback and observations to in-house design teams via PDAs. This helps the company to spot fashion trends and adapt merchandise to local tastes.

Just-in-time production (an idea transferred from the automotive industry), then gives the company an edge in terms of speed and flexibility. The result is a three-week turnaround time for new products (the industry average is nine months), and 10,000 new designs every year -- none of which stay in store for more than four weeks.

The analogy of biology also leads to an interesting idea about whether companies are best thought of in mechanical or biological terms. Traditionally, we have likened companies to machines. Organisations are mechanical devices (engines if you like) that can be tuned by experts to deliver optimum performance.

For companies that are looking to fine tune what they already do, this is probably correct. A product like the Porsche 911 evolves due to a process of continuous improvement and slowly changing environmental factors. The focus is on repetition. Development is logical and linear.

However, if you're seeking to revolutionize a product or market, the biological model is an interesting thinking tool. In this context, biology reminds us that random events and non-linear thinking cause developmental jumps. Unlike machines, living things have the ability to identify and translate opportunities and threats into strategies for survival. A good example is Mercedes-Benz working with Swatch watches to create the Smart car.

Creative leaps are usually the result of accidental cross-fertilization (variation) or rapid adaptation caused by the threat of change. Hence the importance of identifying an enemy, setting unrealistic deadlines and using diverse teams to create paradigm shifts.

The latter is a route employed by MIT who mix different disciplines together. As Nicholas Negroponte puts it, "New ideas do not necessarily live within the borders of existing intellectual domains. In fact they are most often at the edges and in curious intersections."

This is a thought echoed by Edward de Bono, who talks about the need for provocation and discontinuity. In order to come up with a new solution you must first jump laterally to a different start or end point.

For example, if you want to revolutionise the hotel industry you need to identify the assumptions upon which the industry operates and then create a divergent strategy. This could lead you to invent Formule 1 Hotels (keep prices low by focusing on beds, hygiene, and privacy), or another value innovator, easyHotel (keep rooms cheap by making guests hire their own bed linen and clean their own rooms).

What else can you do to create these jumps? A good place to start is to look at the edge (fringe) of existing markets. Here you'll find the misfits and the rebels. Companies that see things differently. People young enough not to realise that new ideas are impossible, or old enough not to care.

How else can you use a Darwinian approach to innovation? Here are five ideas:

  • Look at the big evolutionary picture -- what are the driving forces?
  • Create mutations -- unusual combinations of people and ideas.
  • Look for new ideas and conditions that could disrupt your market.
  • Treat accidents as opportunities for divergence and adaptation.
  • Cooperate with other companies (create mutually beneficial eco-systems)

Finally, remember the words of Charles Darwin, "It is not the strongest of the species that survives, nor the most intelligent, but the one most responsive to change."

Garage Shop Innovation

by Richard Watson

Too much experience, too much familiarity, or too much money can kill innovation fast. That's why game changing ideas tend to come from a lone inventor or two in a cramped garage.

A while ago I wrote a piece for Fast Company called "An Evolutionary Approach to Innovation." The central idea was that Darwinism teaches us quite a bit about innovation. In particular, random mutations and adaptations caused by a particular local context or by rapidly changing conditions can spread to become the norm through a process of natural selection. Innovations are generally mutations created when one or more old idea is cross-fertilized by another.

The same is true with trends. New trends emerge when someone starts to think or behave differently -- or starts to create or customize something because existing offers do not fit with their needs or circumstances. If conditions are right a trend will become widely accepted, eventually moving from the fringe to the mass-market and from early adopters and trendsetters to laggards. Trends that occur at an intersection of other trends may also turn into megatrends, which are the key disrupters and drivers of innovation and change across all industries.

Creative leaps also tend to emerge when someone with a differing perspective tries something new -- either through bravery or sheer naivety. If that person is young or comes from another place (i.e. a different discipline or perhaps a different country) things sometime start to happen. Put two or move differing people together and the sparks can really fly.

But why is this so? In my experience it's because older people have usually invested too much under the current system and therefore have too much to lose if a new idea displaces an older one. Equally, people that don't move around or come from the same department or discipline sometimes fail to see what is hidden under their own noses, whereas people from ‘somewhere else' often see it.

For these reasons game changing ideas and radical innovations tend to come, not from well-funded industry incumbents (i.e. large organizations), but from lone inventors or a couple of individuals in a cramped garage. In other words, too much experience, too much familiarity or too much money can kill innovation faster than phrases like "I like it but" and "We tried that once."

Perhaps this explains why, for instance, 25% of Silicon Valley startups are created by either Indian or Chinese entrepreneurs. They see things differently. Another example of outsider thinking and mutation is Virgin Atlantic Airways. Richard Branson managed to shake up the airline industry precisely because he did not have an airline industry background. So when other airlines were worrying about legroom, routes and punctuality, Branson was cross-fertilising his experience from the entertainment industry and worrying about why flying wasn't more fun.

Not all new ideas and innovations make it of course. It's a case of survival of the fittest (or luckiest). Eventually, however, the sheer number of new ideas that are hatched means that a few emerge and make it into the mainstream where they do battle with deeply set vested interests. Then it's usually youth and energy versus experience and money. Organizations are like this too in a sense. They start of hungry, agile and curious and end up bloated, lazy and stiff.

So my question is this. If external events and adaptation are the driving forces of innovation, is it possible to develop an innovative culture and process that seeks out change and mutation? Moreover, if evolution is the result of genetic accidents is it possible to replicate such accidents through experimentation? An imminent threat of extinction would certainly explain why it often takes a crisis to spur a lazy and bureaucratic organization to adapt and embrace change.

My answer is that generally speaking it's not. This may be a heretical statement, especially coming from someone that makes a living advising companies how to create innovation systems, but I think it's true. Some large companies are excellent at innovation. It's their reason for being and is imprinted in their DNA.

However, for most large organizations innovation is an inconvenience. Organizational cultures develop a kind of corporate immune system that subconsciously suppresses or rejects any new idea that could threaten the existing business. Quite right too. The primary aim of established organizations is to extract revenue and profit from legacy businesses and not to do anything that would upset the apple cart.

This primarily means executing flawlessly in the present and requires tight control and strict hierarchies. Small companies, in contrast, have less to lose and are not encumbered by their history. Their mental models about 'what works' are less fixed and they are more open to picking up weak signals about change.

So here's my idea. If your organization is the kind that does innovation well, then great. Equally, if you're halfway decent at innovation, keep with the program and perhaps play around with some of these thoughts about using trends as a framework for innovation and scenario planning. If you're lucky you may give birth to a strange mutation. If this happens recognize it as a gift and run with it as far as it goes.

If, however, you are the type of organization that's not very good at innovation then give up. That's right. Throw in the towel and get into hunting instead of agriculture. In other words stop trying to grow your own through research & development and go out hunting with mergers and acquisitions instead. Seek out small innovative companies and buy them.

Big organizations, even ones that are really bad at innovation, are very good at scaling up an idea and dealing with everything from intellectual property and sales to marketing and finance. This is handy because these things are precisely what startups and small companies are often very bad at.

Wednesday, April 11, 2007

Tuesday, April 10, 2007

Link: From East Detroit to West Africa Project


Grant Guidelines
http://www.cfsem.org/grants/special_grants/PDFs/CF_DetroitNeighborhoodsSingle.pdf

East Side Profile
http://www.cfsem.org/grants/special_grants/PDFs/near-eastside_profile_ppt.pdf



Posted: Wednesday, 04 April 2007 3:51PM


$$$ Earmarked for Detroit Neighborhoods


Detroit -- If you're with an organization or firm that has a good idea--some money could be coming your way.

Specifically, the idea has to create a positive link between existing and emerging neighborhoods on Detroit's near east side. If so, the Community Foundation of Southeast Michigan wants to hear about it.

Foundation president Mariam Noland tells WWJ's Pat Sweeting that $15 million is being made available through the Detroit Neighborhood Fund. "We're announcing the availability of funds for large, transformative projects, up to a million and a half dollars for projects and much smaller community engagement grants," said Noland.

Noland good ideas that have been brought up already include safe streets, transportation, and access to good food.

© MMVII WWJ Radio, All Rights Reserved.

Saturday, April 7, 2007

NSF ITEST Grant 2007: Submission

Information Technology Experiences for Students and Teachers (ITEST)


Program Solicitation
NSF 07-514

Replaces Document(s):
NSF 05-621

NSF Logo

National Science Foundation

Directorate for Education & Human Resources
Division of Elementary Secondary & Informal Education

Preliminary Proposal Due Date(s) (required):

January 05, 2007

January 04, 2008

and the first Friday in January thereafter

Full Proposal Deadline(s) (due by 5 p.m. proposer's local time):

May 10, 2007

May 08, 2008

and the second Thursday in May thereafter

*March 22, 2007

I wanted to share with you that we are invited to submit a full proposal to NSF-ITEST program. I would appreciate it for your time for a meeting at your convenience. We would definitely happy to have your input in this proposal.

Sincerely,
Mesut Duran
SoE, UM-D

Thursday, April 5, 2007

On our Urbacan Entertainment Element

The Future of Urban Entertainment

Quincy Jones III, Builds a Digital Entertainment Brand | by Lynne d Johnson
While longstanding entertainment brands are scrambling to find their own MySpace or YouTube strategy to get their businesses back on track, Quincy D. Jones III, and his company's president, Paul A. Campbell, a former Microsoft business development executive, have set their sights on taking their company, QD3 Entertainment, to the forefront of digital urban entertainment.

Slideshow: The Future of Urban Entertainment | by Lynne d Johnson
Quincy "QD3" Jones, III and Paul A. Campbell, the chairman and president of QD3 Entertainment, are taking the urban entertainment category one step further--onto the digital platform.

Monday, April 2, 2007

African Children's Educational Trust / FILM

Industry News
MyKnowledgeMap Helps Support Education in Africa

York, England — March 21

MyKnowledgeMap (MKM), a learning development specialist, has produced a film on the work of the independent charity African Children's Educational Trust (A-CET).

Narrated by acclaimed BBC broadcaster and journalist Martha Kearney, "Giving Children a Second Thought" highlights how A-CET has helped to transform the lives of young people in Ethiopia and Sierra Leone by helping them pursue and continue their education.

The U.K.-based charity provides financial assistance, scholarships, clothing, tools and books, and it works to help local communities build and equip schools.

MKM is a specialist in the development of bespoke and standard learning environments and platforms.

The company's products range from tools to build users' own e-learning to custom content for specific lessons or projects.

The company has been supporting A-CET since 2005 after Managing Director Rob Arntsen watched Birhan Woldu, the "miracle girl" who defied death in the Great 1984 Ethiopian Famine and A-CET's "star student," step on to the stage at the televised Live8 event.

"We were fortunate to find in A-CET an organization of a similar profile to ours and a cause related to the field of education," Arntsen said. "Corporate social responsibility has always been a core value but is an aspiration that can be difficult to achieve for a young, busy and growing company. By focusing on our strengths and what we had to offer, we established a natural fit with A-CET."

Working through local organizations, A-CET now supports more than 2,000 youngsters with scholarships, two rural elementary schools and computer training centers for girls.

Copies of the DVD-format film are being distributed to donors and used to support project-funding proposals and charity competition entries.

The film is also due to be screened at the Royal Geographical Society in London and at an International Seminar in Luxembourg of the Global Issues Network, presented by Sammy Ayalew — one of the many young Ethiopian youngsters that A-CET has helped to gain an education.

"Since we started operating in Ethiopia, national attendance at primary schools has risen from 25 percent to over 60 percent, and we are happy to support the government in this initiative," A-CET CEO David Stables said. "This has left some primary schools very basic and poorly equipped, some are just walls and a roof with the children sitting on stones, A-CET is able to help upgrade these facilities.

"This film is a much welcome tool for communicating our needs and aims. MyKnowledgeMap is effectively putting us on the map."

For more information: http://www.myknowledgemap.com

Wednesday, March 28, 2007

OUR Deliverable: THE FUTURE TODAY!

Classrooms for the Future

Colonial School District is among the first districts to receive a "Classrooms for the Future" grant from the Pennsylvania Department of Education.

By News Staff

In September 2006, Pennsylvania Gov. Edward G. Rendell announced "Classrooms for the Future," an initiative to transform the high school learning experience. The program will put a laptop computer on every high school English, math, science and social studies desk and provide teachers with a multimedia workstation and intensive training to enhance education. The governor's 2006-07 budget provided $20 million for the first year of the initiative, with plans to expand the program statewide.

An additional $6 million in state and federal resources will be used to train teachers and administrators on how to best harness the power of technology to enhance classroom discussions, lessons and projects.

In addition to the laptops, each classroom will be equipped with an interactive whiteboard and projector, Web cams and other video cameras. Teachers and students will also have access to imaging software.

According to the Pennsylvania Department of Education's Web site, Classrooms for the Future "is designed to ensure there is a laptop on every high school classroom desk in English, Math, Science and Social Studies in all public high schools and career and technical centers in Pennsylvania ... High school students are poised to enter the global marketplace or to continue their education beyond preK-12 and it is our obligation to prepare them within a short window of opportunity." Seventy-nine school districts were selected to participate in the first year of the program.

The Colonial School District is among the first districts to receive a Classrooms for the Future grant from the Pennsylvania Department of Education. The $202,539 grant is among the largest issued to a single school and will be used to purchase 192 wireless student laptops for classroom use the Plymouth Whitemarsh High School (PWHS) Social Studies Department, as well as provide staff development and training.

The entire PWHS campus was equipped with wireless capability as part of an extensive upgrade of technology resources. Interactive whiteboards and high-powered digital overhead presenters connected directly to a video/data projector for real-time viewing were installed in 52 classrooms in time for the start of the school year. There are presently 90 of these classrooms engaging students in the Colonial School District this fall. An additional 32 classrooms are scheduled to be online for the 2007-08 school year thanks to the ongoing support of the community and the school board of directors.

"This grant confirms that the Colonial School District has been on the cutting edge of technology and the use of technology to deliver curriculum for the past three years," said Superintendent Dr. Vincent F. Cotter. "From extensive use of data analysis to interactive classrooms, Colonial has been a leader in utilizing technology to educate our students. This grant gives us the impetus to accelerate our technology implementation schedule."

As part of its Classrooms of the Future Grant, Colonial uses a server-based digital video delivery system, a pre-screened academic content search engine, Internet2 and conferencing solutions. In spring 2006, middle school students learned about Australia's Great Barrier Reef through a video conference with instructors from down under.

The district Web site is an integral portal for students, teachers, parents, community members and school board members to stay informed on major developments taking place in the district. The K-12 social studies curriculum is online and available to all stakeholders. Resources aligned with the curriculum are also available via the Web site. Teachers have created best practice lessons that can be implemented and shared using all of the technologies available; this model is currently being applied to other content areas such as language arts, science and math. The district continues to expand the framework, moving to a portal solution to provide all the instructional tools necessary for the 21st century classroom.

Laptop equipment from the Classrooms for the Future grant is expected to be released to the district first as one of selected pilot schools ready for implementation into the classroom instructional program. The 192 wireless laptops are just the first phase in the Classrooms for the Future grant from PDE. Approximately 720 additional laptops will be brought online in the next two years, pending finding approval by the Pennsylvania Legislature. Those laptops will support the language arts, math and science curriculum.

Classrooms for the Future is a $250 million, three-year comprehensive high school reform project that leverages all of Pennsylvania's education efforts. The program recognizes and embraces the need for high school reform, enables teachers to use technology as an effective tool for educating students and prepares students to enter and successfully compete in the ever-expanding high-tech global marketplace.